

I highly doubt that the old rundowns will be lost forever, eventually a fan or the devs will make them playable again. The top priority is to make the game better and add quality of life changes such as matchmaking, bug-fixes, and optimization along with new content. I think that something like the steam workshop or the game being able to cycle through rundowns would be fun, but this should happen at least after this game leaves EA. This makes each rundown a completely different version of the game, and it would not be worth it to go back and make it compatible with the current version, which is always changing. The reason old rundowns aren't implemented is because this game is in EA, meaning that a lot of things change along with bug fixes. Previous rundowns aren't that important, the game isn't even a year old yet.
GTFO RUNDOWN 4 FULL
The main focus of the game now is to develop on it and make it a full fledged game. If old rundowns are going to be brought back they will probably come after EA. Originally posted by RooBubba:Sorry but you appear to be missing the point: I've offered 2 reasonable solutions to this problem:ġ) Make older content available (eg through steam workshop if you're bothered about it taking players out of the matchmaking pool but having it there by default)Ģ) Don't lock harder content within each rundown, so even if you don't get time to practice and complete, at least you can actually play all the levels you paid for.

Rewarding players for spending longer in the game is fine purposefully **removing** half of the levels from the game from people who - for whatever reason - do not have enough time to play during your arbitrary time period is not. Actively blocking your customers from accessing content they paid for in this way is bad. "Early access" and "small team" are not excuses for this setup. Without any mechanism to play older content, or having all the levels unlocked so you can choose to tackle later levels to at least see what they are like, those of us who don't play GTFO every day have our available content limited to the early missions.

If you don't have much time to play, you miss out on the harder content of the game: both the levels with their inherent different game modes, and the enemies that appear on later levels. Sorry but you appear to be missing the point:
