

These designations typically denote different equipment packages included in the sale. Non-Capital ships sold from shipyards are designated with S, M, and L. Repair Laser Factories can be added which will supply Repair Laser which can be mounted into certain ships i.e. Using SETA 10x, the player can survive in space up to 12 minutes of real time. The astronaut suit has 2 hours of oxygen.Just fly to it in the ship and eject nearby. Sometimes SETA will eject several KM away.Otherwise, SETA is lost upon entering the ship, and it may take a long time to dock at a station that sells seta. It is advised to use SETA repair near a shipyard or other dock at which the player can buy SETA.E.g., Ctrl to fire and Alt to SETA fixed this issue. If the player is unable to both fire the laser and use SETA at the same time, the player may need to bind SETA to a different key.It effectively disappears upon entering a ship. SETA will not stay in the astronaut suit forever.SETA will not transfer back into the ship upon reentry.To repair quickly, use bore fire to fire the Repair Laser while holding down the SETA key. The player can then use SETA when out of ship. The player can eject the ship's SETA, eject the ship as an astronaut, and collect the seta device. The other option is to limp back to a shipyard for more extensive repairs.Įquipment lost/destroyed to damage will have to be reacquired.

The most immediate solution is to exit the vessel and repair it with a Repair Laser which is part of standard space suit equipment. In the course of traveling the X-Universe, ships are often damaged, be it by weapons fire, hull-eating nebulae, or collisions. Ships who carry other ships can be described as: Ships designed primarily to carry cargo can be described as: A term coined here to describe those two sizes not fitting the accepted groupings' descriptions is escort ships. In between those two also exist the medium sized M6 corvettes and and M8 missile bombers. These are the original classifications, which have been added to over time. There are two main groups: the largest combat ships are known as capitals (M1, M2, as well as the M7), and the smaller ones (M3, M4, M5) are fighters. The type of ships being used play the largest role in combat strategy, as fights between different classes of ships can become severely lopsided in straight contests of power. Ship classes are often grouped together to simplify description.
